While the small-town chat and look into lives might be suited for a more laid-back game, I had little interest in the rather uninspiring stories of the townspeople who attempted to regale me about their lives at the record store or journey as historians. While the game attempts to turn these relationship-building encounters into a narrative, these efforts fall flat compared to the rest of the game, and I found myself skipping the little vignettes to get back to the action. Being able to add challenge rooms for more items, health fountains, and item enhancing blacksmiths makes a huge difference and is a cool roguelike feature on top of the other progression methods.Īs your relationships with the various residents of the town grow, you gain influences you can bring into the dungeon, which can make you an offensive or defensive powerhouse. Spending resources allows you to add rooms, change how rooms work, and add considerable options to each run, and this adds another valuable foible to play with as you work on other stats and skills. In addition, you can spend resources to alter the room configurations and logic. Eventually, you unlock new items to find during runs and permanent power boosts, including health, potent companions, and more. Each dungeon runs yields various resources that you can spend in the waking world between runs.
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